Advanced mobile technology is booming in the business world, and m-Learning is booming right along with it.
In 2010, Google’s CEO Eric Schmidt described the mobile ecosystem as a “confluence of computing power,
connectivity and cloud computing” and proclaimed a new focus for the industry – putting mobile first.
With this new focus comes a new emphasis on mobile learning. A recent e-Learning Guild survey reports 70.2% of respondents are using their personal mobile devices for business applications. That translates into using their devices to learn, not to mention browsing the Web, connecting to social networks, making purchases and playing games. The same survey found that “companies are progressing on the mobile front, and while the initiatives are as yet small…the percentage of companies that plan to do m-Learning has increased from 38.5% in 2007 to 51% in 2011.”
When does using m-Learning make sense?
In a blended learning model
Effective m-Learning is more than simply repackaging existing e-Learning. Rather it should enhance learning and support additional training materials like e-Learning modules and instructor-led training. M-Learning can activate knowledge before classroom training through exploratory exercises, or summarize the main concepts afterwards. M-Learning can be an excellent tool for just-in-time training, too. For example, it can deliver readily available information in the form of performance support, like on-job-training materials, job aids, forms and checklists. It can also provide real-life scenarios using simulations and scenario-based games.
JPL
Learning Solutions




7 Tips for Designing Effective Mobile Learning
In my last blog, I discussed “Why Mobile Learning?” Now, let’s look at how you can move your online training to mobile. Designing for the mobile user is different. And whether the learner is using an iPad or Android phone, you have to keep the small screen in mind to make the learner’s experience a good one.
Push. Pull. Or Collaborate.
When designing content, consider whether you will use content push, content pull or collaboration. Content push is intentionally delivering the instruction or materials to the learner (e.g. sending the learner a link to a mobile learning module). This may be anything from simple presentations and animations to more sophisticated simulations and games designed to drive content to the learner.
Some of the most effective mobile learning uses ‘pull’ mode (where the learner requests the information or knowledge) rather than ‘push’ mode. The key is motivating learners to seek out content. Today, most learning takes place informally. In the pull model, learners determine when to access content, and the mobile application provides ready access. Examples could include a wiki, reference documents, or a just in time learning module that functions across the organization.
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